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Braydee Johnson

Father by day, Developer by night!

I've been a software developer for the better part of 2 decades, developing in many languages and technology stacks.

I've been passionate about game development since I was a kid and have been making prototypes since then. I started back in the day with tools like Game Maker 4, RPG Maker, Klik N Play, Anim8r etc.

Lately I've been enjoying my time with Godot and want to share what I'm learning with others.

survive-the-mines-devlog-0

I'm Finally Creating My First Full Game | Devlog #0

In April I completed a Game Jam for The Godot Wild Jam #68, which had the theme 'Forge'. This had some exciting prospects and some great submissions! Survive the Mines takes inspiration from Minecraft, Terraria, Core Keeper, and other Crafting/Mining focused survival sandbox games as well as the typical Survivor genre where enemies constantly pursue you.

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controller-support

How to Add Controller Support in Godot 4

In this post we’re going to continue our series on Godot Fundamentals. We’ll be adding controller support to move our tank and navigate our UI. We will also be adding input scheme options within our game menu, controller vibrations when firing, and replacing our mouse cursor with a weapon crosshair when our input scheme changes to the gamepad.

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tilemaps-and-custom-data-layers

Using Godot 4's TileMaps and Custom Data Layers: Godot Fundamentals

In this post we’re going to continue our series on Godot Fundamentals. We’ll be covering the TileMap and TileSet features within Godot and how you can setup Terrains, Layers, Auto-Tiling, Patterns, and Custom Data for your Levels. By the end we should be able to design our Level using the our TileSet, and see our Tank behave differently based on our current tile type we are interacting with.

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getting-started-with-godot-in-2023

Getting Started with Godot in 2023: Godot Fundamentals

We’ll cover an introduction to Godot. How to download and install. Go over the interface and the sections we’ll want to be familiar with, and the main concepts of working in Godot: Scenes, Nodes, the Scene Tree and Signals. By the end of this video you will have what you need to know to start your own project and understand where to begin inside the Godot Engine.

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