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With the team hard at work on Godot 4.1, we get some nice bug fixes backported as a maintenance release for 4.0.3

Godot Maintenance: 4.0.3

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Godot 4.0.3 

The team has been hard at work on Godot 4.1 , but they were able to backport and squash some bugs to help stabalize Godot 4 with the latest release of 4.0.3 . This release came from nearly 250 pull requests  and should help solve some issues some users have been exeriencing with Godot 4 maybe not feeling quite production ready. I'm looking forward to see how well the improvements around asset importing feels after this release.

What's new? 

The team mentions the focus is mostly on the development of Godot 4.1, so lucky for us they are backporting some issues into this release. This release touches many parts of the engine:

  • 2D
  • 3D
  • Animation
  • Audio
  • Buildsystem
  • C#
  • Core
  • Documentation
  • Editor
  • Export
  • GDScript
  • GUI
  • Import
  • Input
  • Navigation
  • Particles
  • Physics
  • Porting
    • Android
    • iOS
    • Linux
    • Windows
  • Rendering
  • Shaders
  • XR
  • Third Party LIbraries

Check it out and provide feedback 

There are quite a few changes and may help solve an issue you've run into, so be sure to download the latest release  and give a try for yourself. If you have any issues be sure to provide feedback by creating an issue on GitHub .

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