
Godot Pre-Release: 4.1 beta 2
In just a weeks time we have another beta version for Godot 4.1 which includes some good bug fixes in preperation for July's stable release target for Godot 4.1
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In just a weeks time we have another beta version for Godot 4.1 which includes some good bug fixes in preperation for July's stable release target for Godot 4.1
Read MoreIn this post we’ll be covering the basics of GDScript and how to use it as our primary scripting language within Godot.
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Godot 4.1 enters the beta phase with it's first pre-release. With over 3 months of work from hundreds of contributors and over 1000 changes, the team are working hard to make Godot 4 more compatible.
Read MoreWe’ll cover how Godot composes Scenes using Nodes in the SceneTree for things large and small.
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Godot closes out it's feature merging phase and prepares to enter it's feature freeze phase. Beta releases for Godot 4.1 are on the horizon.
Read MoreWe’ll cover an introduction to Godot. How to download and install. Go over the interface and the sections we’ll want to be familiar with, and the main concepts of working in Godot: Scenes, Nodes, the Scene Tree and Signals. By the end of this video you will have what you need to know to start your own project and understand where to begin inside the Godot Engine.
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More progress has been made towards the 4.1 release, they are nearing a feature freeze.
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