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Posts Tagged for 'data-layers'


Using Godot 4's TileMaps and Custom Data Layers: Godot Fundamentals

In this post we’re going to continue our series on Godot Fundamentals. We’ll be covering the TileMap and TileSet features within Godot and how you can setup Terrains, Layers, Auto-Tiling, Patterns, and Custom Data for your Levels. By the end we should be able to design our Level using the our TileSet, and see our Tank behave differently based on our current tile type we are interacting with.

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